Each character has six attributes:

  • Dexterity: Your character’s eye-hand coordination and agaility.
  • Knowledge: Your character’s knowledge of the galaxy.
  • Mechanical: Your character’s “mechanical aptitude,” or ability to pilot vehicles, starships and the like.
  • Perception: Your character’s powers of observation, and ability to convince others to do things for him.
  • Strength: Physical strength, health, stamina and ability to resist damage.
  • Technical: Your character’s “technical aptitude,” or ability to fix, repair, and modify all kinds of technology, including starships, droids, and vehicles.

Unlike other games where attributes (and skills) have a set number, in the Star Wars D6 game each attribute (and skill) has a die code. A typical die code could be 3D. That means roll three six-sided dice (the Star Wars D6 game uses only six-sided dice)whenever the attribute is used.

Example: George is playing a kid, who he named Cev Rees. Cev has a Mechanical of 3D. When he jumps behind the controls of a landspeeder and tries to drive it on a busy highway, the gamemaster tells George to make a Mechanical roll. George rolls three dice and gets a 2, 3, and a 5 — Cev’s Mechanical total is 10.

If there is a +1 or +2 after the “D” add that number to your total.

Example: Cev’s Dexterity is 3D+2. When Cev throws a grenade, the gamemaster tells George to make a Dexterity roll. George rolls a 3, 4, and a 5, but he also adds +2 to the total to get a total of 14.

A die code of 2D is about average; a die code of 4D is pretty good.


In Nomen Galaxia Haronniin